General EQWatcher Concepts > The Basics > Channels Module


The channels module handles all of the speech and sounds for chat channels. 

By default, EQWatcher will bark when you get a tell (and read it out loud if you have text-to-speech), bark on says, squeak on guild chat and group chat.  The other channels make no sound by default.

Each chat channel (tell, say, shout, ooc, auction, group, guild) has a series of options that you may set.  They can make sounds whenever a message on that channel is seen (i.e. barking on tells), and read the message out loud.  When setting these options, make sure to use all lower case or EQWatcher will not recognize the command.

Recognized commands are "speech on" "speech off" "sound on" "sound off" "set sound 'sound.wav'", and must be preceeded by the channel name.  Channel names are exactly as seen in the list above.  Here are some examples:

ooc sound off

tell speech off

auction set sound 'c:\windows\media\ding.wav'

group speech on

guild speech on

say sound off

Keep in mind that when you want to give EQWatcher a command from within EverQuest, you must first type /note and then the command.  So, "ooc sound off" would then become "/note ooc sound off".  Also, when setting a sound to a different .wav, please use the full path name.  EQWatcher Advanced doesn't do any directory checking for this yet, but will correctly use relative paths before full release.

Remember that these commands are case sensitive, so "OOC sound off" though it looks about the same, will not be a recognized command.